using UnityEngine;
using System.Collections;

public class PlayerHealth : MonoBehaviour {
	public int maxHealth = 100;
	public int curHealth = 100;
	public float healthBarLeangth;
	// Use this for initialization
	void Start () {
		healthBarLeangth = Screen.width / 2;
	}
	
	// Update is called once per frame
	void Update () {
	 AddjustCurrentHealth(0);
	}
	void OnGUI() {
		GUI.Box(new Rect(10, 10, healthBarLeangth, 20), curHealth + "/" + maxHealth);
	}
	public void AddjustCurrentHealth(int adj){
		curHealth += adj;
		if(curHealth <0)
			curHealth = 0;
		if(curHealth > maxHealth)
		   curHealth = maxHealth;
		if(maxHealth < 1)
			maxHealth = 1;
		healthBarLeangth = (Screen.width / 2) * (curHealth / (float)maxHealth);
	}
}
